Weekly Progress and Anpo Starters

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hey guys and gals! Welcome to another week of Sam and Dan Games. This week we have some sneak peak at the Creature Universe Starters and the weekly progress for what will be new in Pokemon Tower Defense 2 this week. Enjoy!

Creature Universe (aka ANPO) Starters:
Okay so every creature game should start with the trainers getting their first creature. In pokemon you started in one town and you picked from three different starters. In most games in the series you could pick from a grass, fire or water pokemon. My first thoughts in designing ANPO were "okay why not have different types available? Why not have all types available?" I thought it would be great if you wanted a specific type to be your starting type. Why only have 3 choices? Then I said "wouldn't it be cool if each starter had a different starting location?" What if since each city specializes in a certain type why not have a starter on each city and have players decide which city they wanted to start from. That all sounded great! But then I came back to earth and thought about how many different types we might have and about how long it would take to make all those cities right from the start. Okay so I like the idea of different cities for each starter. I like the idea of letting you choose which type you want to start. But to release the game I have to limit how many starters I will release the game with. So let's go back down to 3 and then as the game progresses we will add more. Okay so 3 starter types for 3 cities. The starters will be like that cities mascot. They will be an important part of that city. That is the creature that young trainers from that city receive when they first start training.

Now which 3 types should it start with? My first thoughts were to not do fire, grass, and water. Let's make it different! WOOOO! How about flying, ground, electric? Hmm it doesn't quite work out... Flying isn't super effective against ground... Also it's not that intuitive to figure out who beats who... not as nice as fire, grass, and water. So I decided okay I want more than 3 types for starters but if I only have 3 types then they will be fire, grass, and water. So a few weeks back I had my artist, Kevin, Bill, Evan, Josh and Joel, start coming up with concepts for creatures for ANPO. We have over 100 designs already! But I like to present to you the work in progress sketches of the water, fire, and grass starters for ANPO!
Work In Progress ANPO Starters
Weekly Progress:
This week for PTD 2 will we have another 1v1 level, this level should be enough for kakuna and metapod to level up to 10 so I will include the unlocks for those. Also I'll be pushing for saving in the story mode and the second quest where you can actually pick your starter. Plus if I have time during the week I'll add any small fixes or changes that I find.

Alpha v1.14 Added the Girl Avatar for story mode, saving for story mode, Bug Fixes and Changes (9/2/12): Released!
  • Fixed a bug that was making attacks that should do at least 1 damage do 0 damage - Like Poison Sting on Geodude
  • Fixed a bug that prevented a pokemon from learning an attack when it evolves and you beat a level
  • Fixed a bug with attacks with an initial cooldown having a cooldown glitch
  • Removed Prof Oak's winning text and added different text in Story Level 1
  • Added Johto Starter sounds to the Story Level 1 Intro
  • Added the correct lost popup to Story Level 1
  • Implemented the girl avatar in story mode
  • Fixed being able to enter houses through windows and walls in Story mode 
  • Lowered the Geodude's level in Level 6 of 1v1 to 10, 11, 12 respectively, also lowered the amount of buffs they do before attacking
  • Gave Professor Oak the correct questions to ask the player on Story Level 1 Intro
  • Fixed a bug with beating a level while playing at a higher speed
  • Added properly deleting profiles when the delete button is pressed  
  • Added saving your story profile
Alpha v1.13 New Level, Bug Fixes and Changes (8/28/12): Released!
  • 1v1 Level 6
    • Intro
    • Level Layout
    • Waves
    • Ending
  • Added Butterfree and Beedrill as unlockables
  • Lower the effect of speed changes to attack speed
  • Update speed changes to attack cooldown in real time instead of only when a new move is going to be done
 That's all I have for you this week, keep checking back to see how I am progressing on the update, and let me know what you think of the starters and the weekly progress in the comments below or on twitter.
Thanks!

Comments

  1. First! Good job artist on the starters!

    ReplyDelete
  2. I can't wait to finally be able to evolve kakuna and metapod! Everything looks like it's coming along at a great clip! I wish that everything could be released even faster, but I know it just doesn't work that way. Still, I will continue wishing you the best of luck in all of your projects, although I personally only plan to closely follow the PTD2 updates. Thanks again Sam for providing us wish such an incredible free online game.

    ReplyDelete
  3. wow, the water one seems so cool. :D
    is it ok to call them pokemon? and also, a bull? for water? this seems weird. D:

    ReplyDelete
  4. So will anpo have a similar creature types as the Pokemon series? I'd also like to see some original types such as shadow like you had in PTD 1. Also in 1 v 1 will there ever be checkpoints so we don't have to do the first few levels? Of course only once there are enough levels to require checkpoints

    ReplyDelete
  5. Can u make it so when you click on the screen your person moves where u click. This lets people play on their phone

    ReplyDelete
  6. Can u make it so when you click on the screen your person moves where u click. This lets people play on their phone

    ReplyDelete
  7. That crescent moon on the water bull looks so cool. I WANT ONE.

    ReplyDelete
  8. Thanks! Does Creature Online seem like a game you might enjoy?

    ReplyDelete
    Replies
    1. Yes I want ANPO TD more then PTD 2.

      Delete
  9. no they aren't pokemon :) water buffalo (it's a real animal)

    ReplyDelete
  10. They will have similar types. We might subtract or add some new ones. In 1v1 there might be checkpoints that you can pay for. Still thinking about it.

    ReplyDelete
  11. Good Job Man Keep IT!

    ReplyDelete
  12. OMG THIS IS AMAZING! love your work Sam.

    ReplyDelete
  13. I feel like the bull could be Fire (final evolution Fire/Dark), Lizard could be water (Final part dragon), and Koala grass (Final = /Normal)

    ReplyDelete
  14. ERMEHGERD! Those starters look KEWL!!!

    ReplyDelete
  15. Love your work, I just hope you can really make ANPO stand out from Pokemon so that it doesn't get overlooked as a Pokemon clone. Throw in as many original ideas as you can, make it your own creation. I'd love to see some fresh ideas in a creatures game, so that it's not just all about collecting/battling. It would be really nice if you could play as the monster characters outside of battle even if it has to be restricted to simple minigames and such. Maybe you could use a flying creature to navigate a moutainous region to find a path that your human character could take or just to find a hidden item that the creature could bring back to you. Maybe we could play as a water type creature while swimming under water or on top of it and the mechanics would be different then just walking. I'm sure you're thinking of all these things. I just can't wait to see more. :)

    ReplyDelete
  16. for ANPO how about dark ghost psychic (shady kind of vibe to it XD) do these work out?? or maybe it can be a dual type starter

    ReplyDelete
  17. Instead of the traditional Pokemon starter types, how about other option to keep it more unique. For example, you could use the Chinese elements: Wood feeds fire; Fire creates earth (ash); Earth bears metal; Metal collects water; Water nourishes wood/ Wood parts earth; Earth absorbs water; Water quenches fire; Fire melts metal; Metal chops wood. There's also the Naruto elemental chakara weakness (water > fire > wind > thunder > earth > water) and grass/wood would be combination of water and earth. Another options is to do the 4 classical elements (water, fire, earth, air).

    ReplyDelete
  18. How about Steel, Flying and Fighting?

    ReplyDelete
  19. I would love to see the other designs. The starters look awesome. Keep it up Sam, Kevin, Bill, Evan, Josh and Joel

    ReplyDelete
  20. I personally think that Rock, Flying, Fighting would work better (assuming the same type weaknesses and advantages as Pokemon) because Steel isn't super effective against flying. I like the idea, though.

    ReplyDelete
  21. It seems like it could be an interesting game, but although I've seen how dedicated and creative you were throughout PTD1, it seems to me that it would be more difficult to follow the creation of a new world step by step. I think I would prefer to start playing that game when it is closer to completion because I wouldn't be looking forward to every new level like I will in PTD2 (and how I did for PTD1 since the second gym). If I started playing ANPO from a near completed state, I feel that I would be able to take the game in as a whole once most of the wrinkles have been sorted out already. With PTD2, I can tell if something doesn't feel right control-wise or gameplay-wise, but ANPO would be much more at your own discretion, so I would rather see what you choose to do with it than give too much of my own input on the actual game development. I hope that I explained myself well; I don't want to sound disrespectful, and hopefully I might even be able to provide you with a little additional insight from one of your dedicated fans.

    ReplyDelete
  22. How about Flying beats Fighting beats Rock beat Flying?

    ReplyDelete
  23. So if they are not called Pokemon how do you say them in ANPO style?

    ReplyDelete
  24. The Character Concepts look good, but i have to say, I'm quite dissappointed with the starters element. This makes ANPO look so much like a cheep Pokemon ripoff. And i really hope it will make some stuff different, so it isnt just another pokemon clone with different creatures.

    ReplyDelete
  25. So, do you have names yet? If not, are the names going to be like "Water Buff" or like "Buffaqua"?

    ReplyDelete
  26. Hey Sam. I love your ideas and they just keep getting better over time! With PTD2 will you put in a talking system (for example 'spacebar' to talk to a sign)? Because I think that would make roaming alot wider and really cool. Thankyou! You have mad a mad game and will be remebered!!!

    ReplyDelete
  27. FIGHTING PSYCHIC DARK starter trio

    ReplyDelete
  28. Props to whoever did the creature designs; vaguely familiar but still unique. I foresee the grass chameleon not getting much love since he clashes so much with the Poké-esk water and fire starters plus that it reminds people too much of Treeko. Not that I have a problem with it, I wouldn't have a problem with either style.

    Also if the fire starter is not named Coalala (Coal + Koala), heads will roll. >:)

    ReplyDelete
  29. True but Flying is not very effective against Steel.

    ReplyDelete
  30. Flying isn't very effective against Rock, either. I think the Rock-Flying-Fighting trio also works well because all three types do neutral damage against themselves, where Steel is weak against itself.

    ReplyDelete
  31. I think those starters are far more awesome than the ones in the latest games of Pokemon, maybe your team could collaborate with Nintendo for new Pokemon games.
    Well done with that sketches.

    ReplyDelete
  32. The water type reminds me a bit of Tauros.....But cool designs anyway

    ReplyDelete
  33. Why don't you really Change it up, use something like Volcanic(Earth and Fire), Storm(Wind and Lightning), Glacial(Water and Ice) and Solar(Light and Shadow), that way you only need Four Cities that specialize it 2 different types and then you can have 8 starters

    ReplyDelete
  34. Frankly, I'm more of a fan for this one, for it seems a tad more original, similar to the concept. Also, not to be rude, but in your post, you stated that "Also it's not that intuitive to figure out who beats who... not as nice as fire, grass, and water," when there is in fact different combinations that would work as well as , such as . All of these ideas coming from your fans, including me, would make ANPO seem a tad more original than the classic Pokemon. I do hope that this will be taken under your consideration, though since you already had these creatures made, I highly doubt you'll change it. This is not the problem since I am in love with the artwork, especially the Water Buffalo-like creature.

    ReplyDelete
  35. can you call the types elements or something differnt? because it's to pokemonish if you know what i mean, and change the elements (types) names? like fighting type into marshal arts element and steel type into iron element, water into aqua element , fire type into volcanic element, grass into nature element , ghost into spirit,ect and add new elements like yin and yang , and space and dino not my best but you get my point! right? p.s. i have no idea to the psychic name change! p.s. again cool creatures! is it possible to send our ideas of creatures in?

    ReplyDelete
  36. I don't like the fire it looks like Kuala and that doesn't scream fire to me

    ReplyDelete
  37. My Tips.
    1. Fire,Water and Grass makes me think Pokemon RIP. Anything is better.
    2. Make the starters captureable. This is so annoying in Pokemon and ANPO won't improve the idea. I am sure here.
    3. Have a Pokedex-like thing with tons of info. I love reading it. Perhaps even secret pages that require you to do extra stuff and not just capturing.
    4. Keep going for all types. Really improves what will come when it comes.
    5. NO POINTLESS GRINDING!
    That's it for now.

    ReplyDelete
  38. I love the creature universe starters, the symbol on the water starters head is a nice touch as well perhaps each type could have a differant symbol ;)

    ReplyDelete
  39. I think fighting dark psychic would work better so dark doesn't have a distinct advantage. You could have a question at the beginning and ask if they prefer outsmarting opponents, using cheap shots on them, or overpowering them. Then you plop them in the city that has the corresponding starter as its mascot.
    P.S. if you are adding types, you should have a robot, angel, and alien types

    ReplyDelete
  40. As I commented on a earlier post, I think fighting-dark-psychic would be great because of the natural cycle: mind beats might, might beats evil, and evil beats mind

    ReplyDelete
  41. rodent/porcupine doesn't scream fire (cyndaquil)
    chicken doesn't scream fire (torchic)
    monkey doesn't scream fire (chimchar)
    turtle doesn't scream grass (turtwig)
    pig doesn't scream fire (tepig)

    ReplyDelete
  42. I was thinking, why don't you go Psychic-Fighting-Dark? I'd love to see that type trio; I'd love what you could do. If I had to pick which would be which, I'd make a Psychic buffalo-thing (It's creative! :P) a Fighting panda-thing (Pandas are cool like that, ya know?) and the Dark Chameleon/Lizard thing (They're like ninjas xD)


    Or you could go with a Poison-Dark-Psychic with a Poison buffalo (Add a stinger for extra Awesome points xD) and the Dark/Psychic as I said above.


    Alternatively, you could go for an Ice/Flying/Fighting style... but none of them look like flyers to me, ya know? If that would go, I'd like the Ice buffalo, the Fighting panda... and throw some wings on the lizard? Who knows, I guess...


    Anyway, just figured I'd throw some stuff out there, probably people have already said all of these, but I was too lazy to look through and see what people have said xD


    ~Grawlithe

    ReplyDelete
    Replies
    1. Fighting. Psychic. and Dark sounds awesome :3

      Delete
  43. A red color, some fire, still no scream fire? Some leaves on a pokemon, no scream grass?

    ReplyDelete
  44. Gah! Can you finish PTD first, then concentrate on ANPO?

    ReplyDelete
  45. I like really all the ANPO starts except the one I assume is the fire, looks like stitch from the Disney movies. However I will with hold full judgment till the game is released.

    ReplyDelete
  46. Sam. Haven't u though working with the gamefreak pokemon design team??? I make u this question because i see that in all editions after the 3rd, the pokemon design is getting worse; and it seems you've great ideas to design imaginary creatures (u've done a great work with these 3 ANPO starters; congratulations Sam & Kevin!!!)

    ReplyDelete
  47. i got it, physic beats fighting, fighting beats dark, dark beats psychic.

    ReplyDelete
  48. For the moment, starters (or monsters). If Sam hasn't come up with a term yet, he'll surely do so soon.

    ReplyDelete
  49. Other people already sugested the
    Psychic-Fighting-Dark (though not especificating the starters). But I like the idea of puting wings on the lizard. It would turn it into a wyvern (maybe it could be the evolution : ).

    ReplyDelete
  50. Though all the type ideas are cool (especially using the 4 elements with their fusions), I don't think Sam will have the time to change it all. The basic three are the easiest, though maybe not the best choice.

    ReplyDelete
  51. Even if the koala isn't the coolest, I will stick with fire type starters. No matter how dorky the first stage is, I know Sam and the design team will create an amazing evolution chain. He could end up having an epic, fire/dark type, flaming ninja-panda. Whatever it is, I can't wait for you all to see why you should have pledged your loyalty to fire types.

    ReplyDelete
  52. Hahaha I think that is why it's so popular people just like Fire Type starters.

    ReplyDelete
  53. Yeah they could all be interchanged but this is how we decided them :)

    ReplyDelete
  54. We definitely have a lot of unique ideas for it. Even PTD 1 is very different from pokemon. PTD2 is even more different in a lot of ways. So ANPO with just about new everything will stand on its own. But obviously it is inspired by pokemon so there will be similarities.

    ReplyDelete
  55. Interesting, I wouldn't want to change it just to be different. If it works why break it.

    ReplyDelete
  56. I would love to see this idea implemented.

    ReplyDelete
  57. We don't want to spoil them all :)

    ReplyDelete
  58. We plan to add more starters as the game grows. So eventually you would be able to also pick those.

    ReplyDelete
  59. Eventually you will have more types to choose from. This game is inspired by pokemon so there will be a lot of similarities. But would you say Super Smash bros is a street fighter imitation?

    ReplyDelete
  60. We have some names but they aren't final. The name we have now for the buffalow is "Bubbull"

    ReplyDelete
  61. Its funny in a group meeting last night somebody said the koala name should be coalola

    ReplyDelete
  62. Yeah I mean they are based on similar animals so some of them are bound to look similar.

    ReplyDelete
  63. We can, we just haven't gotten there yet

    ReplyDelete
  64. I can see why people might want to change the name to make it different. But it still means the same thing in the end no?

    ReplyDelete
  65. Yeah the symbol will have more meaning once we show it's evolutions. As far as all of them having one, I don't think we will do that. Like it would make sense on some but not all.

    ReplyDelete
  66. I'm concentration on PTD2, but my artist (which don't work on ptd at all, never have) are doing work for anpo.
    Also ANPO uses the same engine as PTD2 so in a way I'm working on both at the same time. Nothing to worry about :)

    ReplyDelete
  67. Thanks! I would but they are out in Japan >.<

    ReplyDelete
  68. good combo eventually most types will have starters I'm just starting with these first.

    ReplyDelete
  69. Yeah I just call them creatures right now. Don't have a name for them yet.

    ReplyDelete
  70. This is a great concept. It especially delves into dual typing, as well as types that Pokemon may not have!

    ReplyDelete
  71. what about dark->psychic->fighting

    ReplyDelete
  72. Sam nice artist you are the best

    ReplyDelete
  73. OH MY GOD THAT NAME IS GENIUS!!! WHAT ARE THE OTHER STARTERS'!!!

    ReplyDelete
  74. You should release 2-3 new ANPO creatures a week along with basic information (type, name, ect.) That would be really cool and, when you get ready to add the next few cities, bring the prereleased creatures up and say 'Which should be the ~~~ type city's mascot?' or 'Which of these creatures' cities do you want to see first?' in a survey. Give me support, my fellow fans!!!

    ReplyDelete
  75. What animals do you guys want to see that aren't pokemon yet? I can think of kangaroo and flamingo and tiger and lion and gazelle/antelope. Comment and add to the list.

    ReplyDelete
  76. The Water Buffalo looks like its going to have an amazing evolution chain! Just look at it, the buffalo is just amazing!

    ReplyDelete
  77. Kakuna and Metapod don´t make any damage in the new 1vs1-level, so it´s very hard to get good exp. (I think they should make at least 1 HP damage, because Geodude has no Poison or Normal Immunity)

    ReplyDelete
  78. You pretty much have to use weedle and catterpie if you want kakuna and metapod to do damage

    ReplyDelete
  79. sorry that my comment came off so negative. I really am looking forward to ANPO. It's just that there already are quite a few browserbased pokemon-clones out already and i am scared that ANPO will vanish in that mass. I hope that ANPO has some features that will make it stand out on its own. You absolutely have the potential to do something awesome and original here!

    ReplyDelete
  80. what thats mean?

    ReplyDelete
  81. This was the only 1v1 level so far that I can't beat with items.
    Btw, two questions:
    Is 1v1 going to include all generations?
    Are there going to be training levels in 1v1?

    ReplyDelete
  82. I don´t know, but I checked it with Metapod, which does 1 damage. So it was a little bit easier to get Butterfree *Awesome*. But it is possible to get them without many tries.

    ReplyDelete
  83. That is a great name. I look forward to more of ANPO. Maybe like Aumber for the koala and Click Knick for the gecko. If you aren't sure of the relation look up knick knick plants.

    ReplyDelete
  84. Level 6 of 1v1 is impossible! It took me forever to beat the 1st geodude and i only had 2 pokemon left. Then another geodude comes!!!!

    ReplyDelete
  85. sam, the phrase is, If it aint broke dont fix it.

    ReplyDelete
  86. I used a Kakuna to make the geodudes slower and then I defeated them with 3 geodudes and 2 nidoran♀ using Growl. You must have at least 1 Geodude with Rock Polish to defeat them easily.

    ReplyDelete
  87. I'll look into it, like you said they should do at least 1 damage.

    ReplyDelete
  88. sorry sam and dan im no longer playing this game.. why well i dont cheat but these levels are stupidly difficult and iv spent up to 3 days straight on cinnibar island and 2 days one cinnibar gym i like a challenge but thats beyond fun sorry good game just too hard. cheers

    ReplyDelete
  89. or a lot of Potions

    ReplyDelete
  90. Flying < Rock < Fighting?
    :P

    Looking forward to both of these!

    ReplyDelete
  91. if you want to beat the 6 level you have to use a level 8 or higher geodude+23 heal potions

    ReplyDelete
  92. hey sam how about fighting ,dark and phycic because these are all weak against each other

    ReplyDelete
  93. and did anyone evolved kakuna in beedrill or metapod in butterfree or is this still imposible?

    ReplyDelete
  94. Sam, possiblities are:
    Fire>Grass, Grass>Water, Water>Fire.
    Psychic>Fighting, Fighting>Dark, Dark>Psychic.
    Steel>Ice, Ice>Ground, Ground>Steel.
    Steel>Rock, Rock>Fire, Fire>Steel.
    Poison>Grass, Grass>Ground, Ground>Poison.
    Electric>Water, Water>Ground, Ground>Electric.
    Flying>Fighting, Fighting>Rock, Rock>Flying.

    Well, just my two cents! I hope you like it!
    Cya.

    ReplyDelete
  95. Fapmeister Troll IIIAugust 29, 2012 at 6:24 PM

    I vote steel/ice/ground or fly/fight/rock (fighting could even be replaced with grass, if you insist.)

    ReplyDelete
  96. I've gotten them legitimately and I've heard from other people that have.

    ReplyDelete
  97. About the latest voting thingy, WHY DOES EVERYONE ALWAYS CHOSE FIRE! The always seem so ugly and freaky at the same time. (No offence to cyndaquil. I only mean starter fires.)

    ReplyDelete
  98. do u unlock a new pokemon if u defeat level 6

    ReplyDelete
  99. but it does give you the ability to unlock beedrill and butterfree

    ReplyDelete
  100. I see it says you fixed the bug, but my kakuna is doing 0 damage with poison sting against the geodudes.

    ReplyDelete
  101. I just evolved it to beedrill and beedrill's poison sting does 1 damage.

    ReplyDelete
  102. Thanks for the info, right now we will start with fire, grass, water but will add more types later on :)

    ReplyDelete
  103. Those fixes are for the next build.

    ReplyDelete
  104. thanks for the reply guys.

    Subject: [samdangames] Re: Sam & Dan Games: Weekly Progress and Anpo Starters

    ReplyDelete
  105. I've noticed a couple glitches in this new build. Some you may already know of, but these are just the ones that I found.
    1) leveling geodude to level 8 on the last pokemon of the 5th 1v1 level, the level ends without geodude learning rock polish
    2) leveling kakuna to level 10 on the latest level after killing the first geodude, it doesn't evolve. Finding this bummed me out, cause I wanted to unlock beedril :(
    3) I've been having recurring problems with the cooldown bars. When a level starts, they will sometimes extend far beyond the pokemons box, going out into the rest of the game. The extra length does indeed add extra time to wait until a move is ready too.


    I also have some suggestions to add for the 'start battle' screen of 1v1 to help us keep track of where we are.
    1) what level we are about to start
    2) how many potions we currently have
    3) experience bars when we check a pokemon


    I sent you a couple tweets about some of these, but I decided to put all my ideas together in one list so I guess you can just ignore those if you reply to this.

    ReplyDelete
  106. One comment as you start PTD 2 story--one of the problems with PTD that arose because you released it level by level was that people had lots of time to grind between releases, and often did so because they had time and loved the game, which meant that to give them a challenge you had to make a decent challenge. The problem is that for people starting new games, this is much harder, because then they are faced with the prospect of lots of grinding. A game where little to no grinding is required except in place of good strategy would be much better. I know this is difficult because of how you release the game, but I've tried starting new games in PTD and it's just not that fun once I get to around Saffron City because I am simply underleveled and don't want to spend hours leveling.

    ReplyDelete
  107. ithink you should start with just creating different animals, then change there colour and say that the red/orange one is a fire type (like you did with the koala, lizard and...what i'm guessing is a cow)

    ReplyDelete
  108. i don't use psions. i just get my weedle to evolve, then get that to evolve and have at least 1 spearow and 2 nidorans male and 2 nidorans female.

    ReplyDelete
  109. i like your way of taking this into reality! i personally think it should be bug, dark , phsychic

    ReplyDelete
  110. Electric water ground :)

    ReplyDelete
  111. Im not so sure about the new idea for story mode, moving around like in original games. It would be cool to do so, but that would mean it takes much longer to make one level, because of interactions, movement, NPCs, and so forth. I understand a lot of people want that, but is it really a good choice, as there will be more time between updates?

    ReplyDelete
  112. Yes, they're both now possible to obtain. The easiest way to ensure that metapod or kakuna get the maximum possible xp is to sacrifice any other pokemon the battled an opponent, leaving the opponent with little health and/or lowered stats. That way, the pokemon that you're trying to evolve gets the most possible xp.

    ReplyDelete
  113. I don't want any mystery gift exclusive ANPO monsters.
    I really want everything to be captureable.

    And one thing that's really awesome would be a pokedex-like thing with MANY TONS of info.
    Perhaps with secret achievements requiring the ANPO monster to do certain thing to get additional info.

    ReplyDelete
  114. Sorry no one had beat level 6 because sam doesnt relize that 3 geodudes level 13 with crazy good speed attack defense is impossible. JUST MAKE ONE!!! And i traines my metapod to level 9 on the last level but the geodudes barley gives you EXP!!!

    ReplyDelete
  115. Are you able to do, so in the log in screen can press enter to log in, so you don't need to press on the log in button?

    ReplyDelete
  116. I think I can make that happen :)

    ReplyDelete
  117. plenty of people beat it, over 350 so far

    ReplyDelete
  118. yeah I doubt they will be mystery gift exclusive

    ReplyDelete
  119. Yeah def more time between updates.

    ReplyDelete
  120. We already have over 100 done so no worries about creating them :)

    ReplyDelete
  121. You make a great point, I'll be sure to keep it in mind as I build this game.

    ReplyDelete
  122. Thanks for the info.
    1. I'll have to check this out cause I just evolved him to 8 when finishing a level and it worked fine.
    2. Same thing here.
    3. This will be fixed on the next build. I already fixed it but I have to upload it.

    I'm adding a screen that you can see who you are fighting next.
    Inventory buttons sounds pretty good.
    I'll add the experience bar, I think I took it off by mistake.

    ReplyDelete
  123. thanks. that will save me for tons of hours spend on smashing the enter button while raging :P

    ReplyDelete
  124. Henrik Jonathan BoeckenAugust 30, 2012 at 3:18 PM

    Does anybody have a good tactic or Beedrill/Butterfree?
    I have yet to succeed after countless attempts.

    ReplyDelete
  125. I beat it, in fact right now you can buy one Pokemon and beat all 6 levels only using 3 potions.

    ReplyDelete
  126. I too have always used the fire types. As you mentioned because the final type will be epic, I will stick with fire types.

    ReplyDelete
  127. This is definately true. I started a new game in PDT and it was awful because it's just so boring now. I remember when the level cap was 10 :') and i found it on my phone and i did play quite a lot each week... now its terribly boring.

    Also, is your reason for ANPO so it can be released on android?? (please say yes, your last game went straight to the top of the android free games so this should definitely be released for phones)

    ReplyDelete
  128. SuperSmashBrosBrawlAugust 30, 2012 at 6:47 PM

    Well, Why not do Psychic, Fighting, Dark? Correct me if I'm wrong but dark is weak to fighting, fighting is weak to psychic and psychic is weak to dark. Onces again I could be wrong but reply Sam if you think it a legit idea or someone that agrees.

    ReplyDelete
  129. hey sam could you let us send in our own ideas for creatures for anpo (to make it stand out because pokemon does not let us ( theres a lot of pokemon ideas on youtube but pokemon does not use it (i don't know what anpo stands for))) just a sugestion any ways great job on anpo and i got ideas for types i hope you what to read them good luck on anpo can't wait for both ptd2 and anpo! good luck agian!

    ReplyDelete
  130. Can you add hot keys for speed and zoom? Thanks!

    ReplyDelete
  131. I see that you are planning on making the 6th level a bit easier. To be honest, I rather liked the challenge, so may I propose various difficulties of 1 vs 1 available (probably in the more distantish future), because the three-geodude fight is definitely challenging, but in a good way. Having multiple difficulties rather than trying to be completely middle-of-the-road is a great way to appeal to a larger group of gamers, satisfying both those that want the challenge and those that just want novelty mixed with nostalgia.

    ReplyDelete
  132. The game always get stuck on saving... when i lose on lvl 2

    ReplyDelete
  133. Assuming you already have kakuna/metapod, you need to ensure that whichever pokemon you're using gains as much xp as possible. What this means is that if you cannot defeat an opposing pokemon with kakuna, for example, you need to send out another pokemon to weaken it and the sacrifice it. For example, on level 2, your kakuna can likely defeat weedle and kakuna. However, you could send out a spearow to first lower beedrill's health, then use leer and growl until it's -6 in both stats. Now wait for beedrill to knock out the spearow that way your kakuna can get all the xp. With this strategy, you can evolve you kakuna into a beedrill getting all of the xp through level 5 and splitting the xp from the first geodude of round 6. A similar stragedy works for metapod, too.

    ReplyDelete
  134. Hey Sam! Great 1 vs 1 mode! I personaly like it even more than the TD-Mode =) I want to ask if we will be able to get Shadows as well like in PTD 1. Cause theyre now part of the Story now.

    ReplyDelete
  135. Sam, the water and the fire type starters are not original, because they seem bouffalant/Tauros, and Spinda/minccino

    ReplyDelete
  136. my tactic is the best: me just with 1 geodude i beat all 6 levels. best tactic: geodude uses defense curls until +6, when necessary, then the speed, then just tackle, with potion's help allways win

    ReplyDelete
  137. Sam! I have 2 things to tell you. Fighting, Ice, Flying works perfectly. and... may we use ptd1 pokemon on ptd2?

    ReplyDelete
  138. Fighting, Ice, Flying
    Ground, Fighting, Ice
    Dark, Psychic, Fighting
    Steel, Ice, Ground


    Are ideas you can use for the Starters, think on it

    ReplyDelete
  139. Sam you should do more training levels like power plant, seafom island and victory road where is easyer to get EXP, make trainig level where EXp is x1.5 or even doubled!

    ReplyDelete
  140. I just used 1 geodude with 4 potions

    ReplyDelete
  141. What's wrong with the savings? when I lose on 2nd level it stucks on saving, when I want to back to Menu, It stucks on saving too

    ReplyDelete
  142. yes you can transfer them at some point in the future.

    ReplyDelete
  143. At some point we have to based our guys on real animals that pokemon has used.

    ReplyDelete
  144. It's challenging but in a bad way, you either have the right pokemon or you have a bunch of potions. Which isn't really a challenge but more of a grind.

    ReplyDelete
  145. I would call using potions grinding, but I think having the right pokemon is not hard in a bad way, and especially with the limited pokemon we have, choosing the right pokemon is a good challenge. In fact, it's similar to a challenge that has often been implemented in the Pokemon Stadium games, that is, the rental pokemon challenge, where you are given a set of pokemon to choose from and have to select the best ones based on both stats and moves and how they complement each other.

    ReplyDelete
  146. sam metapod was easy to evolve into butterfree but since poison types have no effect on rock types, its almost impossible to evolve kakuna into beedrill. ive tried many times and i still go the same outcome needing only atleast a smallest bit of exp. im asking if you could increase the exp count per enemy or minimize the exp need to level up a pokemon. both of these would also make it easy for beginners to start off with. just some suggestions.

    ReplyDelete
  147. Sam when will ANPO come out

    ReplyDelete
  148. any tips on getting butterfree?

    ReplyDelete
  149. its not difficult at all. especially if you already got butterfree. Use it to single beat the lvls...doesnt matter if you beat number 6 you still earn cash every try. Keep doing it till u have like 160 Coins. Than buy 1 Kakuna, 3 Pidgeys, 1 spearow and 1 Butterfree. and get potions for the rest. Now the first 2 lvls should be easy-pie. Everytime you can try to spam sand attack and nearly kill the tough pokemons like beedrill, nidorans or pickachus. Spam potions if needed. At lvl 6, (your Kakuna should be close to lvl up now) use Kakuna and use Stringshot once on Geodude. After that, kill it with butterfree. Repeat with geodude #2 and your Kakuna should evolve after Geodude #2. Buy new potions every round and dont be to greedy with it.

    ReplyDelete
  150. use geodude and pidgey and 2 potions. Only use pidgey to keep away accuracylowering effects from geodude. than use geodude to kill the first NPC-Geodude (should work well.) switch to pidgey and spawn sand attack on 2nd geodude. (should hit 3-4 times) than it gets one-hit-ko. Use geodude again to kill it (you will have to use one potion.) Defeat 3rd geodude (will use the last potion).

    ReplyDelete
  151. you know what will be cool for ptd3 or 4 (if there is one) would be drum role please durdur!dur!!dur!!!dur!!!! crash! pokemon apocalypse! where human decides that the do not need them any more and expiriment on them. well thats for the future but, what i relly what to say is.......................why does the mom on pokemon have a room?

    ReplyDelete
  152. that's not what they meant. They are trying to unlock beedrill and butterfree.

    ReplyDelete
  153. Just throwing a crazy idea out there, but how about a 'buy random pokemon' button on 1v1. Then we can create nuzlock-esque challenges that will be super fun to do.

    ReplyDelete
  154. I definitely agree with Jordan. I thought it was a good amount of challenge and I enjoyed trying out different pokemon and strategies to figure out what worked. I'm fine with it, but if you're going to make a lvl 7 I would want it to be more challenging. and btw thanks so much for doing this project this game is amazing

    ReplyDelete
  155. I'm sure sacrificing would work, but what I did was sent out geodude(defense curl) initially to take all the stat lowering effects cuz those really hurt in the long run. And then switched to metapod/kakuna to do the killing. The exp isn't split since geodude didn't hit the other pkmn. I did have to use quite a few potions though.

    ReplyDelete
  156. I survived hurricane Isaac so I could live another day to play your game!

    ReplyDelete
  157. Sam, loving these 1v1's!! keep 'em coming!

    ReplyDelete
  158. I think the most lazy (but also logical) choice is:

    Speed Up > / Speed Down <
    Zoom Up + / Zoom Down -
    I also would like to see that hotkeys implemented.

    ReplyDelete
  159. level 6 is impossible. Sam, can you make 1 or 2 geodudes? PLEASE!!! And there is still not enough exp for Kakuna and Metapod

    ReplyDelete
  160. You live in the South of US? I did then moved to the north than hurricane isaac came.

    ReplyDelete
  161. lvl 6 is not impossible juat hard ( and if you read the blog, he's actually making it a bit easier)
    Also, there is more than enough exp for Kakuna or Metapod to evolve

    ReplyDelete
  162. level 6 is not impossible I just used 1 pokemon and 5 potions

    ReplyDelete
  163. how do u evolve metapod?

    ReplyDelete
  164. i love 1v1's <3 can you add jigglypuff to 1v1?

    ReplyDelete
  165. get 250-300 coins
    buy metapod 2 pidgeys 2 rattatas and one pikachu
    spend the rest on potions
    sacrifice so that metapod gets all the exp, using potions when necessary
    he should evolve on the first or second geodude in lvl 6

    ReplyDelete
  166. What type of modes will be added in the future?

    ReplyDelete
  167. Do the types in ANPO absolutely need to be the same types in Pokemon? Are you trying to make a game that's like, a Pokemon MMO, but not Pokemon? IN that case why not just make it a Pokemon MMO? If you're trying to make something that's your own intellectual property, why does it need to copy the same exact types? Why NOT make flying super effective against ground in this one, for instance? Why do your starter designs scream "POKEMON CLONE" from the top of the Empire State Building with seventeen loudspeakers? I think you should go back to your initial thoughts and make it different types so people don't think they're just playing a pokemon clone. Well okay, AS MUCH of a pokemon clone. Why even have three? Why not have four or five? or even just two types to start with, and two cities? There's lots of other things you can do to make it a creature collecting/battling MMO (which is a cool idea btw) but not make it just Pokemon in a slightly different game genre.

    ReplyDelete
  168. Yup, I live in south MS. or more commonly know as... Land Mass... now... lol

    ReplyDelete
  169. I think one reason he is using the same types and not changing the effectiveness of each type is so that people don't have to learn all new type match ups. Do you really want to have to take the time to think if a type is supereffective or not each time you play pokemon or anpo?

    ReplyDelete
  170. So aliens and zombies? It's still going to be creatures based on animals, it's still going to be types that counter each other. Calling it volcanic instead of fire doesn't really change it. Some type advantages and disadvantages will change I just haven't talked about that. Also I said that I will have more than 3 starters, eventually. I'm not trying to be offensive but you sound like many people that just want to make things different for the sake of making things different instead of having a good reason behind it. Understanding the reasons why pokemon is the way it is (it's not random) helps you understand why they did it, and once you fully understand can you decide if changing it will result in something better. If changing it makes it worse then it is a bad change. Sorry for the long post but I get these types of comments a lot and people sometimes don't understand and they just feel like well just change it when in reality (for somebody who cares) it is not that easy. Anyways thanks for the feedback :)

    ReplyDelete
  171. Multiplayer, challenge mode

    ReplyDelete
  172. He is coming pretty soon.

    ReplyDelete
  173. Can we call the 1v1 levels stages instead? It's a lot less confusing.

    You should make achievements for 1v1. This way we have more things to shoot for. Some good ones for now would be beating the first five levels using less than 50 coins or beating level(stage) 4 using only lvl. 5 pokemon. It would be so much more fun to play if every five levels you added 1 or 2 achievements.

    ReplyDelete
  174. how you evolve weedle twice ive done everything and still fall short by one lvl ?!

    ReplyDelete
  175. Is the grass starter intended to be all white, or was it's color scheme not finalized by the time of the post?

    ReplyDelete
  176. I'm adding achievements and prizes to it somewhat soon, just trying to get the story mode going.

    ReplyDelete
  177. Seconded, this game is totally amazing, Sam!

    ReplyDelete
  178. sam I got a problem in the 1v1, when I lose the 2nd battle the game takes me to the save screen then nothing after that. It's like the game freezes.

    ReplyDelete
  179. there isnt enough exp for butterfree and beedrill

    ReplyDelete
  180. After you finish Level 2 for Story Mode are you going to add a new 1v1 Level?

    ReplyDelete

Post a Comment