Tuesday, October 27, 2015

A Special Message from Hacked Arcade Games.com

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!




Released some time ago, this title quickly built up momentum and now with over 18 million plays, it’s the most popular game available on the legendary Hacked Arcade Games site. Sam and Dan have outdone themselves with this awesome take on the epic Pokémon experience. It encapsulates the original game play and goal of catching all the creatures in a hybrid Tower Defence / RPG format. You get to follow awesome stories, evolve, trade and collect cool mystery gifts and many other incredible bonuses. Gotta catch ‘em all!


You start the adventure by following the guidance of a very familiar figure, Professor Oak. He’ll help you set up your game play and provide you with your first Pokémon to get the ball rolling. While this is happening the incredible story will start to slowly unfold and you’ll be drawn into the cool twists and turns from the outset, starting by protecting the professor’s rare candy but quickly moving out of Pallet Town and on to more dangerous tasks out in the wilds of a mystical land!


As you progress through the game and watch the mysteries unfold, you gain new and powerful Pokémon to help you in your quest. You’ll soon come to realise that each of the awesome Pokémon have their own unique powers that work best in certain situations, so pay some thought to when and where to deploy your little dudes to maximise their effectiveness, defeat your enemies swiftly and protect the prize at all costs!  


The game play itself is a seamless cross between the typical RPG format of exploring new lands and the cool TD experience of defending your ground and stopping invading forces. The defensive towers in this game are the Pokémon team members, but the objects and characters you must defend depend on the particular situation and point in the game you’re at. Before you start each stage you must select your Pokémon defensive line-up that you’ll strategically deploy to defend yourself during the game, but you can also get more versatile and select other Pokémon on the fly to help out in a scrape.


During each stage, you can click and drag the Pokémon in your line-up and place them into the path of the attacking Pokémon to stop them in their tracks and prevent them from carrying out their evil masters’ wishes. Once deployed your little Pokémon dudes can pretty much stand their own and fight by themselves but you’ll need to keep looking back on them frequently to check their health and help them evolve to become faster and stronger fighting critters! Keep your team evolving to increase their fighting powers and make them a formidable force to be reckoned with!


To truly become a Pokémon master and catch them all, you’ll need to take the time to understand each of their powers. This will help you to recognise the most effective place to station them so they can inflict the most damage to your opponents and prevent the baddies from carrying out their dastardly plans for world domination!


The storyline and game play for this classic are really quite entertaining and you can easily find yourself caught up in things, spending a lot of fun-filled hours building your team and trying to catch every last one of the Pokémon!  Sam and Dave have put in a lot of effort to beef out the story and it has paid off in the form of a cohesive game play melded well with a great storyline.


If you enjoyed this classic and would like to see other cool games from this amazing series then why not take the time to explore the HAG Pokémon archives! And check our Pokemon Tower Defense 2 at hacked arcade games.

Monday, October 12, 2015

A wild Champions game has appeared! Champions! The Last Defense revealed at last! Also... a new Egg has appeared... Cosmoids TD begins anew!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

PTD2 Trainer Pass! Get it today!

A great way to support us while getting amazing rewards!

What you get:
  • Increased chance for Shiny/Shadow pokemon to appear in the wild
  • No ads while you play the game
  • Get a copy of shiny giveaway pokemon automatically every week
  • Faster Breeding - Breed with only one extra visit instead of 2, essentially breed something every other day!
  • Faster Leveling - Get twice the experience on every battle!
  • Giveaways for pass holders only
You get all of this for only $1.99! One time payment! Get it today!

A wild Champions game has appeared!
Champions! The Last Defense revealed at last!

So I've been secretly (sorta) working on a whole new game that uses Champions TD's graphics and is set in the same "universe", if that is even a thing for Champions, and it is called Champions! The Last Defense. The best way I can describe it is that it's an Infinite Defend game.

It's a mix of infinite runners with the tower defense found in Champions TD. Like any infinite runner game, if you lose you start over. So in this game you defeat enemies with your 3 champions and collect armor that will make your Champions better for that run. You also fight bosses that give you weapons. You have 10 lives to see how many waves you can defeat. Along the way you also get gold from completing different quest and beating bosses.

You can use this gold to buy permanent upgrades for your Champions. Over time you should be able to beat your high score as you keep buying upgrades for your different stats.

You can also unlock new Champions (so far you can only unlock the Hunter Champion) by completing different objectives. For example to unlock the Hunter you need to beat 100 waves or more on your high score.

I'll be adding a new Champion every week, and they will have different ways of unlocking them since beating 500 waves seems kinda hard!

Here are some pictures of the game. (These are from an older version.)

Talents are still there.

Boss battle!

Got a new weapon! Do I like that stats?

Cave Level
Something unique about this game compared to other infinite games is that you can save your game between levels so if you have a real high score or you only have a few minutes to play you can save your progress and not worry about losing it.

I haven't released the game to you guys because I'm looking for a possible sponsorship as that will help us financially.

If you have an Android you can join the Beta. Just email me at sam@sndgames.com with your google play email and I'll add you right in.

I've had a player in the beta express that he really wanted to see Champions TD live on and I agree with him for the most part but what we need to understand is that this is something completely new and doesn't take Champions TD's place.

The reason I made this game is that I wanted a game to finish in only a few months and so I came up with this idea that would condense what Champions TD was into a much smaller repeatable experience. I still love Champions TD and I hope that one day I can revisit it in it's full glory.

Champions TD is put on hold for the time being because I want to focus on another game...

Also... a new Egg has appeared...
Cosmoids TD begins anew!

Cosmoids! Oh how I longed to make Cosmoids! How it got lost and now is found! Okay okay I'll come down. These is so much that could be said about Cosmoids (For those who don't know Cosmoids is Sam and Dan Games' version of pokemon) We had about 5 artist coming up with ideas for creatures and they came out fantastic. Along the way things didn't quite work out and we had to put the idea on hold for some time...

Work In Progress Water Starter

Work in Progress Water Starter

Work In Progress 3rd Stage Grass Starter
Work In Progress Grass Starter

Work In Progress Fire Starter

Now I'm bringing it back! Cosmoids TD is taking the simplicity of PTD1 and adding a whole new story and a new set of creatures to capture, trade and collect.

The biggest thing is that I'm going to be doing it all in front of you guys and gals. I want you guys to be a part of the making of this game, whether you just want to watch and enjoy the show, show up now and then and see how it is going or provide feedback and ideas every step of the way. I personally want you to be a part of it.

I hope to start streaming my development of it. Something that will be very different from past games that I've made is that I'll be drawing all the graphics myself on this project! I'm excited to draw again, I'm not an expert by any means but I will do my best. I hope to stream every day for at least an hour or so while I get used to it. Then I'll possibly stream even more. During the stream I might do SnD Coin giveaways and also I'll be showing off Champions! The Last Stand for you guys.

I know a lot of you will be asking about PTD3 so I'll talk about it a little here.

I do have some ideas for PTD3 that would shake up the formula yet again, I'm not however in a place to start the game right away. I'm more excited for Cosmoids TD since it basically is a PTD type game but with original creatures that we can put on the Android and Apple Stores.

As always and forever more let me know what you think about all this! -Sam out

Thursday, May 21, 2015

Champions TD 2.0 - Meet the Druid

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Welcome to the Sam and Dan Games Developer Blog!

PTD2 Trainer Pass! Get it today!

A great way to support us while getting amazing rewards!

What you get:
  • Increased chance for Shiny/Shadow pokemon to appear in the wild
  • No ads while you play the game
  • Get a copy of shiny giveaway pokemon automatically every week
  • Faster Breeding - Breed with only one extra visit instead of 2, essentially breed something every other day!
  • Faster Leveling - Get twice the experience on every battle!
  • Giveaways for pass holders only
You get all of this for only $1.99! One time payment! Get it today!

Champions TD 2.0

I hit a point in Champions that the game wasn't going in the direction that I liked. I wanted units to stand out more and play more of an individual role, rather than have a massive zerg/army.

This lead to a big overhaul of the game that is currently underway. I still need more time to show you guys the fruits of this overhaul but I wanted to start presenting you guys with some of the content that I had finished this past week.

One of the biggest changes is the way the units in the game will work now. The current model is that units would gain attacks and specs as you leveled them up. Similar to Pokemon, where you gain attacks and evolve as your level up. While this model can work, I wanted to try something different for this game. With a name like Champions every unit must feel complete like a Champion even when it is low leveled. Also I have been playing some Heroes of the Storm and I had previously played some League of Legends (not very much) and I really enjoyed the setup of their abilities.

Each unit in those games has a clear role. I thought this was missing and not very emphasized in Champions but that is changing. Now when you pick your class and when you get a new unit it will show you very clearly what is the intended role.

Meet the Druid

This week I worked on and finished the Druid Class and so I will show you using this class as an example.
Descriptions now quickly point to the important details.

Units will now have a passive ability, an ultimate ability and three active abilities that you get from the start. Very similar too Moba games. Let's look at the Druid's abilities.

Druid's abilities

We can see the 5 abilities the Druid class has. Some of them are similar to the ones in the game right now but most are changed in some ways and then you have some completely new ones.

The first 3 are the Active Abilities:

  • Nature's Fury - A buff to all party members, that increases their strength and intellect.
  • Bear Form - Transform into a Bear! It also multiplies your armor and stamina x2.
  • Refresh - An instant heal over time spell that can be used on self and allies.
Then we have the Passive Ability:
  • Thorn Skin - When ever hit by a physical attack, deal damage back.
Last and definitely not least we have the Ultimate Ability:

  • Roots - When activated, enemies around the druid will be rooted and damaged every second for 20 seconds.
Roots in action


You may have noticed that the Ultimate Ability is something that is activated. This is something that is true for all Ultimates. You can activate them by pressing on the corresponding button on the bottom right of the screen. You will have to figure out when is the right time to activate such a powerful move.

On top of everything these moves can be upgraded! Using Valor points that you get for beating enemies and clearing waves you can upgrade your unit and its abilities for the duration of the level.

There are three levels of upgrades that you can get with each unit. Each level cost more Valor Points than the last. Let's look at each level for the Druid class.

Level 1 Upgrades for Druid
Pictured above is the menu you get when you press on your unit's profile. You get a quick view of their attacks, their stats and possible upgrades.

Before I get into each upgrade I want to note that on top of upgrading your abilities each upgrade will also boost your stats a decent amount. For Level 1 Upgrades all using will get a +10 or 10% Stamina increase (whichever is better).

As a note in this screenshot I have (505) Valor for testing purposes, in most levels you start with 0 and earn them as you defeat enemies.

Level 1 Upgrades will always upgrade your Passive Ability.

In this case you can read the picture to see the different ways you can upgrade. My hope is that on some stages some upgrades will be better than others. It is up to you to find out what are the best upgrades to get for each stage.

Level 2 Upgrades will always  upgrade one of your 3 Activate Abilities.

Level 2 Upgrades for Druid
As we can see the cost of Valor doubles for each level. Sometimes you won't be able to reach level 3. Or you might just want to upgrade all your units Level 1 upgrades. Or maybe upgrade one unit all the way.

The previous (current) design doesn't really allow for such descision which is why I'm excited for these changes!

Level 2 Upgrades will upgrade their your Strength or Intellect (this is based on what is better for the Unit) by + 10 or 10%, whichever is best.

Each Level 2 Upgrade will target one of your 3 Active Abilities.

The first upgrade applies to Nature's Fury making it also boost your Stamina and Armor. Useful for tanking purposes! The second applies to Refresh, making your Refresh instantly heal on top of the over time component. Very useful for healing purposes!

The third choice lets you change your Bear Form ability completely! Instead of a Bear you transform into a Wolf. Instead of Armor your Strength is multiplied by x2 and your auto attacks will deal damage to all nearby enemies! Giving the Druid class to also deal decent damage!

Druid in Human Form (doesn't stay long like this)
Druid in Bear Mode - Your armor will still show when transformed
Druid in Wolf Mode - Available when you upgrade it via Level 2 Upgrades
As you might have guessed Level 3 Upgrades always upgrade your Ultimate Ability!


Not shown in the picture is the fact that Level 3 Upgrades will either increase your Haste, Armor or Magical Armor (depending on your Unit) by +10 or 10% (haste always 10%) whichever is best.

My goal with Level 3 Upgrades was to really make things exciting with the Ultimate and maybe I made things too strong but that's okay! You have to use up a lot of Valor to reach Level 3 so I want it to be rewarding.

Wanted to briefly talk about each on of the upgrades. The first one is one of my favorites because essentially it make the Ultimate be always on for your character yet it's not as predictable as the regular version since it pulses every 10 seconds instead of every second. Seems like it would be good for long fights with many small weak units.
The second one is really fun because for twenty seconds your party becomes REALLY STRONG! Not only are they healed constantly, but their attack stats are doubled and their haste is increased by 50%! This seems really great for waves that have strong enemies that deal a lot of damage but need to be controlled.

The last one is also very fun cause it gives you the ultimate (no pun intended) control! Not only will enemies around your Druid will get rooted but you can put your root power in another lane at the same time!

So that's the Druid class! The great thing is that all units in the game will have their own set of abilities and upgrades! I'm hoping to have about 60 units in the game all with their own little twist! So far I have designed on paper the abilities and talents for 20+ units and I'm really looking forward to sharing more with you guys and most importantly building it in the game so you guys get a chance to enjoy them for yourselves!

Next week I'll be working on the Rogue class (my class in World of Warcraft that I played in Vanilla!)

Thank you for reading and all your support! Much love! - Sam