Animations and working with freelancers

Hi everyone! It's been a little bit since my last blog post but I don't plan on taking 6 month between post like before... Having a kid takes up a lot of your time but he is 6 months old and it gets easier and I'm able to work on the blog and on the game.

The good news is that I've been working with some freelance artist and mainly that is just communicating back and forth so I'm able to do it quickly and on the go.

Working with an artist, one of the most important things to do is make sure you are on the same page and communication is key for this.

So what I want to do is show you some of the process that I went through with my artist to create Hyena's death animation. Here is the final result.

It all started with my artist suggesting that the Hyena's hair should turn brown when he dies to symbolize that his fire has gone out. I totally loved this idea, it reminded me of when a super saiyan is defeated, they go from blonde hair to black.

After this I broug…

Cosmoids TD - A reintroduction

Hi all!
Happy 2019! The last 5 months have been a blur! Having a baby is serious business and takes a lot of time. But we love our baby Caleb and wouldn't change anything for the world.
It's been so long that I wanted to start fresh. I wanted to reintroduce myself. So..
Hi, my name is Samuel Otero and I'm a game developer by night, by day I'm a Software Developer, Husband, Father, Friend, Brother, Son.. everything.. and once upon a time I made a game called Pokemon Tower Defense, which you might have heard of.. (okay it's the real reason why you are here, who are we kidding!) and a lot of things happened and now we are here and I'm making a game called Cosmoids TD.
Very similarly to Pokemon Tower Defense (PTD), Cosmoids TD is a Tower Defense Game with Creature Collecting elements mixed in, let's just called it a Creature Collecting Tower Defense. In this game you play as the Wishmaker.
The Wishmaker is the prince of the Makers, an immortal race that create …

A new story direction!


Let's get right to it! But first...
Baby Update A little bit less than a month is left before Caleb is born, we are very excited we have all the things ready for him and can't wait! A new story direction! When playing games I have found that personally for me having a story makes me more likely to finish a game. Even if the game wasn't that good, if I got invested in the story (even if wasn't that good) I felt more compelled to finish it. 
This was the reason I choose to add a story element to PTD. I notice no tower defense games had a big story and I thought it would be a great addition.
So naturally for Cosmoids TD I also wanted to have a story. Originally I envisioned Cosmoids as something very similar to Pokemon. Over the years I've thought about the origin story of Cosmoids and it has changed here and there but some of the same elements have remained the same.
The story started with a powerful alien being known as the Wishmaker that encounters a you…

The power of feedback and more changes! plus PTD3 Mystery Gift!

The power of feedback So last week I released the first prototype for you to play with and take a look at how my initial ideas for Cosmoids TD have been taking shape. While I didn't get a huge amount of feedback, I did get some key ones that will actually impact and change the game.
The change I'm going to make is that instead of having your Avatar have to go to spots to place the cosmoids. The cosmoids will instead go from the Avatar to their spots. So the speed at which your units will move to and from spots will always be based on your cosmoids speed. This always allows you to quickly place your units on the map, instead of having to wait for your avatar.
However, even though your avatar will no longer be moving to place cosmoids I still plan to have your avatar move for things like healing or buffing your cosmoids. More changes Lately I've been focusing on how Cosmoids TD will be different from the PTD series. It's a mix of seeing what worked and what didn…

Basic Prototype Completed! What's next?

Greeting trainers!

I'm glad to announced that I have completed the first prototype! Huzzah! I've embedded the prototype below and as you will soon find out, there isn't much to do at all beside placing your cosmoids into different spots and moving them around.

You can do that by click on the orange spots and selecting pressing one of the 6 buttons. Once the Cosmoids are weak with the red bar you can click on them to "Capture" them. Also if you hover your mouse towards the bottom of the prototype you can full screen the game to get a better view of the characters.

So we have the most basic idea of our game here, it may not look like much but a lot of thought went into everything you see there. It's pretty mind blogging to see the big AAA games out there when you think about every little decisions they have to make. Everything you see in a game or a movie was something somebody thought about and wanted to be there. Nothing is be chance.

An example of this is w…

Path to Prototype: Changing it up

Hi again!

Welcome to the Cosmoids TD weekly update. Last week we talked about creating a game and how you should create a prototype to test out your ideas for the game.
This past week I've been chopping away at the different task I had set up for our first prototype and while I didn't get to finish the whole list I was happy with my progress.
It's been my experience when developing games that momentum is your biggest friend. Even if you can't spend that much time working on something just by getting even the simplest of task done can fuel you to complete the next one and then the next one.
Another thing I have learned is that you can't be hard on yourself when you don't complete all your task or when you don't even get any done at all. I believe you should be satisfied with what you could get done or couldn't get done, however, you should learn from your experiences.

For example, if I'm not happy that I couldn't finish my task instead of being m…

Path to Cosmoids TD Prototype

Hello again,

With Cosmoids TD I want to return to writing weekly blog post to give you a glimpse of the development process. So here we go.

The first step of making a game is to choose a genre or multiple genres that you want your game to be. For Cosmoids TD that genre is obviously Tower Defense with a mix of "Pokemon" which is a Role Playing Game.

This provides a sort of guideline for building your game. After you have figured this out you can have a good idea of what are the different components that your game will need. These components will be a part of your first prototype.

Your first prototype should give you an early glimpse of how your game will play. At this point you shouldn't care too much about graphics since you are still figuring out the controls and feel that you want.

So here are the first items I have for the Cosmoid TD Prototype and my progress on them:

Create new project in Unity (100% Completed)Create Player Avatar Graphic (100% Completed)Put Player Av…