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Meet the Cosmoids: Vol 4 Fire Koala Blitzupial

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Welcome to the 4th installment of Meet the Cosmoids!

Sorry about the delay, I've been working very hard on the game as well as handling my life responsibilities. Sometimes I choose to work on the game rather than work on the blog as I think this will be more beneficial in the long run. Do you agree? let me know! Anyways on to the show! I'm very excited about this next Cosmoids, he is the great fire Koala Blitzupial!


"Content with just spending his days eating and sleeping without a care in the world. However due to the recent drought and fires the majority his food supply has been lost. Filled with anger over his lost, Blitzupial now takes his stand against those responsible."



Blitzupial is a Fire Cosmoid, his main role is Damage and his secondary role is Tank. Marie and I had a lot of fun animating this character, he is very serious about his cause but since he has been mostly inactive and eating a lot his body doesn't react like he is used to as you can see in …

Meet the Cosmoids: Vol 3 Fire Hyena

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Welcome to another installment of Meet the Cosmoids!

I'm sorry about the delay on this one, my goal would be to do one of these at least once a month or even every 2 weeks.

Quick Game Dev Update Just a quick update on the progress of the game. We have all 15 Cosmoid Character concept designs done. I have the inital ability design done for all the Cosmoids (2 active, 2 basic and 2 passive abilities per Cosmoid). Now we are working on the actual game assets. About 6 Cosmoids have their animations completed (minus some special animations for active abilities). We have stopped the character animations to focus on attack graphic effects to give abilities visuals feedback that will make them flashier and intuitive to understand what is going on. On the programming side I have completed all abilities for the Wishmaker and Chameleaf. Currently I'm working on the Fire Hyena's abilities. Speaking of the Fire Hyena...
Vol 3 Fire Hyena This week we want to spotlight the Fire Hyena! (Y…

Meet the Cosmoids: Vol 2 Buffaflow

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Hi friend! Welcome to another installment of Meet the Cosmoids!
If you don't know, Cosmoids is the next game I'm working on. It is a spiritual successor to the Pokemon Tower Defense series and it feature 15 new characters called Cosmoids. They are similar to Pokemon but they are more human like, they wear clothes, use tools and weapons, can use magic and have a shared language this is common to many races in the known universe. 
Vol 2. Buffaflow This series of blogs will spotlight all the Cosmoids, this week we will showcase Buffaflow, the gentle giant!
Buffaflow is single minded and generally peaceful Cosmoids, that is until an ally suffers unjustly. It feels incredible guilt over not being able to stop the great fire, he now dedicates his life to atone for what he feels is his greatest mistake.
I asked our artist, Marie, how she would describe Buffalow and she wrote me this: The water bull is a gentle and peaceful race, as they have water as the center of their culture. Like…

Meet the Cosmoids: Vol 1. Chameleaf

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Hi friend! It's been quite a while since the last post but I have been working in the background on the game, coming up with Cosmoids designs and working with Marie on the concept art. The initial version of Cosmoids TD will include 15 unique Cosmoids. (The plan is to add more and we will be doing a Kickstarter at some point to get funding for more.)

This series will introduce the 15 Cosmoids and give some details about their roles and types. We will also cover other parts of the game.
Vol 1. Chameleaf The first Cosmoids I will cover is a familiar one. Our friend Chameleaf!
Chameleaf used to live in a tree hut in a lush magical forest. Due to the long drought a fire broke out on the forest and Chameleaf was separated from her family. She was forced to live the life of a nomad. Being able to adapt to any environment Chameleaf roams the land looking for her lost family.
Types and Roles Cosmoids have types, similar to Pokemon. We have Plant, Water, Fire, Electric, Stone, Light and Sh…

Animations and working with freelancers

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Hi everyone! It's been a little bit since my last blog post but I don't plan on taking 6 month between post like before... Having a kid takes up a lot of your time but he is 6 months old and it gets easier and I'm able to work on the blog and on the game.

The good news is that I've been working with some freelance artist and mainly that is just communicating back and forth so I'm able to do it quickly and on the go.

Working with an artist, one of the most important things to do is make sure you are on the same page and communication is key for this.

So what I want to do is show you some of the process that I went through with my artist to create Hyena's death animation. Here is the final result.


It all started with my artist suggesting that the Hyena's hair should turn brown when he dies to symbolize that his fire has gone out. I totally loved this idea, it reminded me of when a super saiyan is defeated, they go from blonde hair to black.

After this I broug…

Cosmoids TD - A reintroduction

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Hi all!
Happy 2019! The last 5 months have been a blur! Having a baby is serious business and takes a lot of time. But we love our baby Caleb and wouldn't change anything for the world.
It's been so long that I wanted to start fresh. I wanted to reintroduce myself. So..
Hi, my name is Samuel Otero and I'm a game developer by night, by day I'm a Software Developer, Husband, Father, Friend, Brother, Son.. everything.. and once upon a time I made a game called Pokemon Tower Defense, which you might have heard of.. (okay it's the real reason why you are here, who are we kidding!) and a lot of things happened and now we are here and I'm making a game called Cosmoids TD.
Very similarly to Pokemon Tower Defense (PTD), Cosmoids TD is a Tower Defense Game with Creature Collecting elements mixed in, let's just called it a Creature Collecting Tower Defense. In this game you play as the Wishmaker.
The Wishmaker is the prince of the Makers, an immortal race that create …

A new story direction!

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Greetings!

Let's get right to it! But first...
Baby Update A little bit less than a month is left before Caleb is born, we are very excited we have all the things ready for him and can't wait! A new story direction! When playing games I have found that personally for me having a story makes me more likely to finish a game. Even if the game wasn't that good, if I got invested in the story (even if wasn't that good) I felt more compelled to finish it. 
This was the reason I choose to add a story element to PTD. I notice no tower defense games had a big story and I thought it would be a great addition.
So naturally for Cosmoids TD I also wanted to have a story. Originally I envisioned Cosmoids as something very similar to Pokemon. Over the years I've thought about the origin story of Cosmoids and it has changed here and there but some of the same elements have remained the same.
The story started with a powerful alien being known as the Wishmaker that encounters a you…