Meet the Cosmoids: Vol 2 Buffaflow
Hi friend! Welcome to another installment of Meet the Cosmoids!
Marie did an amazing job on these animations, right?!
If you don't know, Cosmoids is the next game I'm working on. It is a spiritual successor to the Pokemon Tower Defense series and it feature 15 new characters called Cosmoids. They are similar to Pokemon but they are more human like, they wear clothes, use tools and weapons, can use magic and have a shared language this is common to many races in the known universe.
Vol 2. Buffaflow
This series of blogs will spotlight all the Cosmoids, this week we will showcase Buffaflow, the gentle giant!
|Buffaflow, the water type Cosmoid|
Buffaflow is single minded and generally peaceful Cosmoids, that is until an ally suffers unjustly. It feels incredible guilt over not being able to stop the great fire, he now dedicates his life to atone for what he feels is his greatest mistake.
I asked our artist, Marie, how she would describe Buffalow and she wrote me this:
The water bull is a gentle and peaceful race, as they have water as the center of their culture. Like water, they flow, heal, and protect life around them. But when fighting time comes they are as the storm, strong as big waves and destructive to things that get in their way. They have a very deep connection with plants and nature, and try to protect it at all costs.If you played a lot of PTD2 you might recognize the name Buffaflow, in fact as you might have guessed this Cosmoids was very influenced by that original design.
|Original water buffalo cosmoids family|
Basic, Passive and Active Abilities
As Cosmoids level up they will learn different abilities. All Cosmoids will learn 2 Basic, 2Passive, and 2 Active Abilities.
Buffaflow is a Water type which is strong against: Fire, Light and Stone and weak against: Plant, Electric, and Shadow.
Water types main role is Healing so Buffaflow is primary type healer and secondary type damage. Physical damage.
Buffaflow abilities are the following:
Basic abilities will be like the attacks that pokemon learn. You will set the basic ability you want your Cosmoid to do and they will perform that ability against their targets.
- Charge - A water physical damage move that can also Douse it's target.
- Healing Orb - A healing spell that heals it's target, it can also Douse it's target.
|Healing Orb animation|
Active Abilities are abilities will long cooldowns that need to be used manually by you the player. Some you will have to target a cosmoids or target a location in the level, some you just activate. Let's see what are Buffaflow's active abilities.
- Rain Shower - target a location, rain will fall on that location, healing allies and dousing any unit hit by the rain.
- Hydro Beam - Shoot a beam of water in your lane, healing allies and damaging enemies, will douse any units hit by it.
Are like "Abilities" in pokemon. They just exist in the background, and just like pokemon you can only have one passive assigned to your Cosmoid at a time, pick the one that will lead you to victory.
- Rage - Chance when an ally takes damage to increase Buffaflow's strength.
- Rain Dance - Chance when an ally takes damage to summon a Rain Shower.
So there you have it! Hope you liked this blog, these moves are also subject to change, would love to hear what you think! Until next time, remember "We are better together!"