Cosmoids TD Prototype finished! Try it out!

We did it! Prototype out now!

I'm very excited to present to you the Cosmoids TD prototype, Marie (our artist) and I have been hard at work to bring this prototype to you.
Prototype Normal Level

I do want to say that the purpose of this prototype is to give you a taste of what the gameplay and graphics will be like in this game. The levels are really short and in the final games levels will last a bit longer. Also missing from the prototype are item drops, experience gains and leveling up, also recruiting (the equivalent of capturing pokemon in ptd) is also missing from the prototype. Those are things that I will be adding going forward.

So with that out of the way I hope you enjoy this look below and please please please tell me what you think. The next steps will be taking this prototype to kickstarter and try to fund the game as well as funding adding even more cosmoids (right now we are set for 15 unique cosmoids but we would like to add many more!)

You can play it below or go to this link to play it in full screen https://simmer.io/@samSndGames/cosmoids-td-prototype

Instructions: 
  • Drag your cosmoids to any position across the 3 lanes (those facing right)
  • Press on Special abilities to use them (on the lower right side)
    • Some require you to select an enemy or ally after pressing
  • Press on unselected basic ability to change it
    • For example Buffaflow has a healing spell ability you can switch to.

Comments

  1. We made it! I'm freaking out.. do you guys like it?

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  2. I feel that mechanics have a lot of potential, such as roads with alternative paths to caves or lakes where only few monsters can enter, things like that make my creativity fly, I would like to see the future of this project, personally I really like drawing monsters, if you need some designs, I will be happy to contribute something to your project. (I hope my English is not so bad)

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    1. that could be interesting to have some secrets like that, would love to see your designs but I can't promise you that I will use them

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  3. hey sam can you change ptd2 to html 5 bc flash is not gonna work next year i think

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    1. I think he's gonna make standalone versions to download or something like that because Flash is shutting down.

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  4. I think it could have been a little better with displaying what the character powers do, maybe like, add a little green plus sign over healing spells, or have a radius on the aoe specials, stuff like that. Maybe add some enemies that stop moving forward to buff other enemies? Overall a fun game I would defiantly play if there were more levels.

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    1. Not defiantly, definitely... Sorry about that.

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    2. I agree 100%! will be adding those changes

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  5. i've never played on a prototype before
    this is really new and fun
    it must have taken a least a year to make this prototype

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    1. Thanks! I did take a while but only because I didn't have a lot of time to devote to it.

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    2. Yw!
      oh ok
      omg i wasn't expecting a reply!

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  6. Hah, you made it before the start of 2020, awesome! Great way to start the decade all things considered.

    Like others have said, explaining in game what all the different abilities do would be very helpful. Took me 3 tries before I figured out how to use the Special Abilities on hard difficulty, thought for a second the game froze [¬ยบ-°]¬

    As expected, the game looks very colourful and fun. The lane mechanic seems refreshing compared to PTD. I currently relate it most to the PTD1 E4 levels. But our towers being able to intercept the enemy is pretty new to me personally and seems interesting from a gameplay perspective.

    One thing I noticed is that if I spam the option menu button, multiple menus pop up. Guess I should have less itchy trigger finger, heh.

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    Replies
    1. Somehow I made it...

      Yeah definitely will need to explain abilities a lot more..

      I'm glad you are liking the mechanics, it takes the hero concept of games like Kingdom Rush and kinda makes it the central thing, and opens up some interesting decisions. Also keep it simple with the lanes cause I thought it would be hard to keep track of too much going on.

      I will have to fix the options menu thing haha!

      Thanks for the feedback!

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  7. then how are people getting them in the ptd3 pokemon center?

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  8. The game is awesome but what i would like to know is how to bring these heroes to your guys pokemon game

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  9. My man, this is beyond exemplary. You went much higher than my expectations. I feel so proud.

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  10. I have been planning to make something like pokemon. But I will do it later on in my life when im finished with school.

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  11. 8 years. First from humble beginnings to now making his own original game. It brings a tear to my eye.

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  12. As some sort of PTD series "reincarnation" Will there be shinies? (If not shinies which is probably expected, Some sort of rare or limited addition character variant). It would also be nice to attack from other lanes, instead of just having one lane to attack from. and hopefully you will add more than 3 character slots.

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  13. Sam, sry to say , but PTD2 is broke

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