Hero Tower Defense Thursday: Day 34 - HTD Pre-Alpha v0.014 Release! Light Skills! New Artist, Evan!

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Welcome to Hero Tower Defense Thursday!

HTD Logo

Go here to read Day 33 of Hero Tower Defense Thursday.

Ok, so clearly it's Friday lol. I was away all Thursday so didn't have a chance to write the post and Sam was busy as well so we just put the update off till today. So, we'll just pretend it's still Thursday :P

Ok then, we've added the Light Skills. Probably the first thing you'll notice is the graphics for the effects and icons are a tad different than the rest.. as in they either aren't there or are very basic. Don't worry though, they're just placeholders while the final versions are being developed. The Native Light Skill increases the Physical and Magical Damage of the target.

We've also picked up another artist who will be helping us out with HTD graphics (we need a lot of them :D). So without further ado, welcome Evan! He's actually a friend of Bill's and is excited to be working with us on our games. Creating art for a game is very time consuming and tends to require more people than other areas so we're happy to have artists such as Bill and Evan helping Kevin out.

Nature Skills will be coming up next and with those we'll finally have all the Native and Tier 1 skills available for each element. We've got several other things in the works so don't worry too much if you don't see the %'s in the progress lists below changing much. That's just a list of some of the more major things that are currently in the works. Sometimes we have to do a bunch of smaller things that we don't bother listing there.

Thanks everyone!

What's New:

-Added Light Skills (Using placeholder graphics for now)

-Made some performance tweaks

-Fixed female hair toggle showing for males

In the Works:

  • Design

    • Story: Intro - Scene 1 (10%)
    • Weapon and Armor Stats (100%)
    • Map: Intro - Stage 2 (100%)

  • Graphics

    • Inventory Screen (0%)
    • Skill Selection Screen (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)
    • Unit: Fire Gecko - Movement (50%)

  • Programming

    • Nature Skills (100%)
    • Saving Inventory and Equipment Setup (0%)

    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Any suggestions or feedback is welcome in the comments!



    1. The artists...They're multiplying!!!!

    2. Help! The game isn't letting me in! Is there a way to reset the instant log-in?

      1. Are you getting an error when you try to log in?

    3. I think Nature should drain enemies' HP and get the user more HP from the attack.

      1. So basically you want the people in HTD to use Absorb, Mega Drain, Giga Drain, ect. XD

      2. Siphoning skills are something that'll come in a little further down the tier list.

    4. It seems like the next update is the beginning of the real game and not just a one level alpha with every overpowered item you could possibly have..

      1. Hah, not quite there yet but basically we have to implement map changing and things like that so adding another one will make that possible. We'll get there eventually though! :)

    5. The pieces are beginning to fall into place...It's all coming together. Loving it. good luck to you all.

    6. Replies
      1. The health and damage values aren't really balanced right now so it's easy to just one-shot yourself but we'll be fixing that. Also there will be skills that will provide more benefit to the target but also a negative effect so casting them on the enemy or your own heroes would be a strategic decision you have to make. Also you can use the Native skills to clear out opposing elemental DoTs and debuffs. So if you have a bunch of Shadow DoTs on a hero you could cast the Fire Native on them and it'll clear them. The Fire Native will do some damage but if you use it right it'll do far less than the Shadow DoTs.


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