Thursday, April 19, 2012

Hero Tower Defense Thursday: Day 35 - HTD Pre-Alpha v0.015 Release! Nature Skills!

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Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 34 of Hero Tower Defense Thursday.




This week we bring you the Native and Tier 1 Nature Skills! We now have skills for each Element! The graphics for Light and Nature are placeholders for now but we'll be filling them in with something nicer soon.

Nature Skills have a bit more focus on utility rather than damage or defense. It will still have those things but you'll see they are more strategic in nature, no pun intended. For example, the Nature Native Skill heals a little but also immobilizes (roots) the target for 3 seconds. Useful for catching enemies that could be running off or going after certain characters at the expense of healing them slightly. On the other hand you could be using it as stackable heal for a hero that is mostly stationary.

You might wonder why you would use the Native Skill to heal instead of the Water Nature which heals for more and that can be answered with two reasons. One being Nature has additional utility in that it can also be used on an enemy to root them as mentioned before. And two, is that if an enemy is using a Nature Skill of their own that counters the Water Native then it'll wipe out the Water heal while the Nature heal would be safe.

As I've said before this will all make more sense as more skills and such get added. Same goes for why you can target your own heroes with direct damage skills that typically one-shot them. There's a reason for this that hasn't been implemented yet and the damage/health ratios are skewed a bit right now so it's imbalanced. We'll be addressing this in due time though.

One of the next things I'll be figuring out is how pets will work. I talked about pets awhile back in this post and got a bunch of good ideas from you guys so I'll certainly be taking those into consideration. Of course, feel free to offer some in comments for this post as well if you like. We always enjoy hearing ideas and suggestions from our fans!


What's New:

-Added Nature Skills (Using placeholder graphics for now)


In the Works:


  • Design

    • Story: Intro - Scene 1 (10%)
    • Pet System (10%)


  • Graphics

    • Inventory Screen (0%)
    • Skill Selection Screen (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)
    • Unit: Fire Gecko - Movement (20%)


  • Programming

    • Saving Inventory and Equipment Setup (0%)



    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Feel free to leave any feedback you might have in the comments, thanks!


    -Dan

    21 comments:

    1. 1. Design: Pet System
      2. Unit: Fire Gecko
      3. ?????
      4. Profit! (first pet?)

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    2. Just wondering Dan, is ninja-ja done? I havent seen anything new about it recently? or are you finishing the game before releasing it?

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      Replies
      1. I only get to work on it here and there because I've been very busy with other things. It's still in the works though, just wish I had more free time.

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      2. Quit school. Ninja-ja is more importen!

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      3. Lol, Sam is the one going to school not me. I have a full-time job though :P

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    3. i wanna pet dragon!!! good job cant wait for next update

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    4. Bug ALERT: I was using WM1 against an enemy hovering right over my character. It made the hitting sound effects, but my character just vanished, never to be seen again(until I went back to the main menu and could add her again).

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      Replies
      1. Most likely what happened is the WM1 skill targeted your character instead which killed them lol

        Perhaps we'll have to add a rollover highlight showing what the target would be if you clicked at that moment.

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      2. Would it be possible to disable friendly fire for offensive spells altogether? I've had issues nuking my own team as well. (especially when I thought the light spells were friendly heal spells at first, poor peasant lady got destroyed by the light! lol)

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    5. Hadn't played it in awhile but just messed around with it, and I feel I must commend y'all on your progress.

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    6. Can we capture enemies and make them our pets?

      Or maybe we can change pets whether they keep their level or not.

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    7. hahaha just about to reccomend pets. Cant wait

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    8. dan what happen to kevin he's not making any new blogpost since monday april two and oh great uptdate and can't wait for your next update

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    9. I think it would be cool if you had a team name. That way in story mode it could call you by your team name.

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    10. Its not working :(

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    11. How to start the battle?? :(

      ReplyDelete