Hero Tower Defense Thursday: Day 40 - Revised Graphics and Interface Progress!
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Welcome to Hero Tower Defense Thursday!
Go here to read Day 39 of Hero Tower Defense Thursday.
Hope you all had a good holiday weekend! We were all a bit busy visiting with family and such so no game update this week. However, we have been making good progress with all the revising we have going on. The graphics are moving along and the revised interface is just about finished so we should be able to release a new update next week. There's still some tweaking to do but overall it should be a big improvement over what we currently have which is mostly a bunch of placeholders.
Some of you have commented on how it felt clunky and a bit confusing and that's definitely one of things we've addressed. This new set up should make all the menu screens much easier to navigate and more intuitive. One of the main features is that you can change characters from any screen and the navigation buttons that let you go to other screens are always available. We'll also be making use of tooltips for further instruction as well as displaying things like skill and item details.
With the interface out of the way I'll be able to help Evan with some of the 3D assets which should also help speed things up. Evan is working on the animations for the Human Male character which requires rigging the model in order to make it easier to animate. I'm getting a render scene set up which will be used for importing any assets and then rendering out frames for all three angles, lighting, and position. Once we have those frames Sam can take and implement them into the new system which will allow him to proceed faster and easier since he'll have some reference graphics.
So things are moving along slowly but surely. As I mentioned before we hope to have a new version available for you guys next week which should include all the new interface menu screens. We hope you guys will like it and we'll definitely be looking forward to everyone's feedback!
In the Works:
Design
Graphics
Programming
Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Suggestions and ideas are always welcome in the comments, thanks guys!
-Dan
Welcome to Hero Tower Defense Thursday!
HTD Logo
Some of you have commented on how it felt clunky and a bit confusing and that's definitely one of things we've addressed. This new set up should make all the menu screens much easier to navigate and more intuitive. One of the main features is that you can change characters from any screen and the navigation buttons that let you go to other screens are always available. We'll also be making use of tooltips for further instruction as well as displaying things like skill and item details.
With the interface out of the way I'll be able to help Evan with some of the 3D assets which should also help speed things up. Evan is working on the animations for the Human Male character which requires rigging the model in order to make it easier to animate. I'm getting a render scene set up which will be used for importing any assets and then rendering out frames for all three angles, lighting, and position. Once we have those frames Sam can take and implement them into the new system which will allow him to proceed faster and easier since he'll have some reference graphics.
So things are moving along slowly but surely. As I mentioned before we hope to have a new version available for you guys next week which should include all the new interface menu screens. We hope you guys will like it and we'll definitely be looking forward to everyone's feedback!
In the Works:
- Pet System (50%)
- Interface Revision (85%)
- Unit: Human Male - Revision (85%)
- Unit: Fire Gecko - Melee Concept (75%)
- Unit: Fire Gecko - Ranged Concept (75%)
- Unit: Meerkat Non-Combat Pet - Concept (25%)
- Unit: Goblin - Concept (25%)
- Graphic Processing Revision (65%)
- Saving Inventory and Equipment Setup (0%)
Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Suggestions and ideas are always welcome in the comments, thanks guys!
-Dan
Revising Revisions
ReplyDeletehave you decided what other races are going to be put in?
ReplyDeletei would like to see centaurs or satyrs, kind of like mythical creatures.
No, we won't figure that out till we are ready to start adding some. We'll probably be doing things like making polls with a bunch of the ones mentioned and letting you guys pick what ones go in next.
Delete2nd
ReplyDeleteGood luck, Sam & Dan.
ReplyDeleteSecond
ReplyDeleteSECOND!
ReplyDelete-CROBATOS-
second
ReplyDeleteWHOOOO
second
ReplyDeleteFirst to say first. I cannot wait for the next update.
ReplyDeleteTechnically, this man wins.
Delete10th! Good luck on HTD and on PTD 2!
ReplyDeletei will be terribly sad if you dont put in dragons (dragons that are good not evil)
ReplyDeleteEveryone likes dragons so I wouldn't say it's out of the question. :P
DeleteI'm not sure if you saw my other message on the last HTD post you made because I didn't see it so I would like dwarf werewolves.
ReplyDeletein ptd1 sam forgot porygon
ReplyDeleteIt's in the game corner. Try trading for it.
DeleteNo he didn't, it's just that you can only get him in tg
Deletehe Game Corner.
no he didn't... wrong blog post, bud...
DeleteEssential creature list:
ReplyDeleteDragons, good & bad
Werewolves
Dwarves
Hellhounds
Ghouls
Undead
Harpies
Minotaurs
Satyrs
Something original
Centaurs
Serpents
Hydra's (im thinking water/boat level)
Treants
Bears (armored and or polar)
Artic Wolves
Dire Wolves (all kinds of wolves)
Gryphons
Ghost Men
Essential Classes list:
Warlock
Mage
Cleric
Paladin
Bladesmaster
Druid
Archers (and or Trappers)
Beast Tamer
Voodoo Master
Knight
Rogue
Essential Races:
Human
Elf (different kinds, high, wood, night, half)
Dwarf
1-2 original
Essential non combat pets:
Cat
Dog
Fish
Squirrel
Pixie
Mouse
Owl
Essential combat pets: (all should be able to be armored)
Bear (armored and or polar)
Wolves (Artic, Dire...etc)
Eagles
Horse (armored and non-armored)
Hawk
Falcon
This last can be added to or removed from, but most of these are staples
-Aoirc
I don't know if it's too late, but I think a preloader for HTD would be a good idea for when it expands to great size.
ReplyDeletei lus this game
ReplyDeletehi
ReplyDeletegame link doesnt work anymore :(
ReplyDelete