Hero Tower Defense Thursday: Day 40 - Revised Graphics and Interface Progress!

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Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 39 of Hero Tower Defense Thursday.




Hope you all had a good holiday weekend! We were all a bit busy visiting with family and such so no game update this week. However, we have been making good progress with all the revising we have going on. The graphics are moving along and the revised interface is just about finished so we should be able to release a new update next week. There's still some tweaking to do but overall it should be a big improvement over what we currently have which is mostly a bunch of placeholders.

Some of you have commented on how it felt clunky and a bit confusing and that's definitely one of things we've addressed. This new set up should make all the menu screens much easier to navigate and more intuitive. One of the main features is that you can change characters from any screen and the navigation buttons that let you go to other screens are always available. We'll also be making use of tooltips for further instruction as well as displaying things like skill and item details.

With the interface out of the way I'll be able to help Evan with some of the 3D assets which should also help speed things up. Evan is working on the animations for the Human Male character which requires rigging the model in order to make it easier to animate. I'm getting a render scene set up which will be used for importing any assets and then rendering out frames for all three angles, lighting, and position. Once we have those frames Sam can take and implement them into the new system which will allow him to proceed faster and easier since he'll have some reference graphics.

So things are moving along slowly but surely. As I mentioned before we hope to have a new version available for you guys next week which should include all the new interface menu screens. We hope you guys will like it and we'll definitely be looking forward to everyone's feedback!


In the Works:

  • Design

    • Pet System (50%)
    • Interface Revision (85%)

  • Graphics

    • Unit: Human Male - Revision (85%)
    • Unit: Fire Gecko - Melee Concept (75%)
    • Unit: Fire Gecko - Ranged Concept (75%)
    • Unit: Meerkat Non-Combat Pet - Concept (25%)
    • Unit: Goblin - Concept (25%)

  • Programming

    • Graphic Processing Revision (65%)
    • Saving Inventory and Equipment Setup (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Suggestions and ideas are always welcome in the comments, thanks guys!


    -Dan

    Comments

    1. have you decided what other races are going to be put in?
      i would like to see centaurs or satyrs, kind of like mythical creatures.

      ReplyDelete
      Replies
      1. No, we won't figure that out till we are ready to start adding some. We'll probably be doing things like making polls with a bunch of the ones mentioned and letting you guys pick what ones go in next.

        Delete
    2. SECOND!
      -CROBATOS-

      ReplyDelete
    3. First to say first. I cannot wait for the next update.

      ReplyDelete
    4. 10th! Good luck on HTD and on PTD 2!

      ReplyDelete
    5. i will be terribly sad if you dont put in dragons (dragons that are good not evil)

      ReplyDelete
      Replies
      1. Everyone likes dragons so I wouldn't say it's out of the question. :P

        Delete
    6. I'm not sure if you saw my other message on the last HTD post you made because I didn't see it so I would like dwarf werewolves.

      ReplyDelete
    7. in ptd1 sam forgot porygon

      ReplyDelete
      Replies
      1. It's in the game corner. Try trading for it.

        Delete
      2. No he didn't, it's just that you can only get him in tg
        he Game Corner.

        Delete
      3. no he didn't... wrong blog post, bud...

        Delete
    8. Essential creature list:
      Dragons, good & bad
      Werewolves
      Dwarves
      Hellhounds
      Ghouls
      Undead
      Harpies
      Minotaurs
      Satyrs
      Something original
      Centaurs
      Serpents
      Hydra's (im thinking water/boat level)
      Treants
      Bears (armored and or polar)
      Artic Wolves
      Dire Wolves (all kinds of wolves)
      Gryphons
      Ghost Men

      Essential Classes list:
      Warlock
      Mage
      Cleric
      Paladin
      Bladesmaster
      Druid
      Archers (and or Trappers)
      Beast Tamer
      Voodoo Master
      Knight
      Rogue

      Essential Races:
      Human
      Elf (different kinds, high, wood, night, half)
      Dwarf
      1-2 original

      Essential non combat pets:
      Cat
      Dog
      Fish
      Squirrel
      Pixie
      Mouse
      Owl

      Essential combat pets: (all should be able to be armored)
      Bear (armored and or polar)
      Wolves (Artic, Dire...etc)
      Eagles
      Horse (armored and non-armored)
      Hawk
      Falcon

      This last can be added to or removed from, but most of these are staples

      -Aoirc

      ReplyDelete
    9. I don't know if it's too late, but I think a preloader for HTD would be a good idea for when it expands to great size.

      ReplyDelete
    10. i lus this game

      ReplyDelete
    11. game link doesnt work anymore :(

      ReplyDelete

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